#FALLOUT NEW VEGAS VAULT 101 MOD#
The jumpsuit has a single mod slot, for lining. The energy resistance is valuable later on, once enemies with energy weapons are encountered. It reduces the radiation damage from creatures and ghouls, as well as during storms with lightning flashes. CharacteristicsĪlthough it offers no protection from physical damage, it remains valuable due to its radiation resistance. Various biometric sensors are integrated into the suit to interface with the Vault's systems, while the iconic yellow strip on the front is now made of gold foil, rather than dyed material, to act as a heat-dissipation strip and antenna for the biometric sensors integrated in the suit. It's a single-piece suit designed to hug the user's body shape. As well in-cooperating the re-opened vault 101 into the game seamlessly.The advanced Vault suit is a return to the form-fitting style that characterized the earliest jumpsuits, updated with the latest high-tech materials and technological solutions available to the Vault-Tec Corporation.
#FALLOUT NEW VEGAS VAULT 101 MODS#
I really recommend this mod to those who love quests mods or desire for a way to return to vault 101 like I did, without breaking the game lore and gives it a believable story. The conversations you have with her in Vault 101 is amusing. Mostly because when the Lone Wanderer makes a story up, she retorts saying where are her vaporizers which made me laugh. I think my favorite npc was the computer A.I named Blue Queen. The voices were little dull because of being computer generated but the dialogue was great, I did like that reference to the A-Team where the new doctor says “I love it when a plan comes together”.
There is voice acting in the mod, however it is mostly computer generated voices. I did workaround this issue as well so it wasn’t that big of a deal. She kept dying which annoyed me cause I had to keep reloading my save to try keep her alive, then when I succeeded in that, Amata and the other companion got stuck in combat and I couldn’t locate what enemy they had spotted. The only issue I mainly had occurred during the escape from the enclave base with Amata. However, there is a cheat basically to finish that quest. Such as how there is a quest where fast travelling is disabled and you are given a time limit to succeed a quest. I enjoyed the quests, the locations that the quests took you and the challenges it gave you. The quests are relatively short but gave several hours of enjoyable play-time. However this play-through had no issues at all, I think it was because I did not use the ArchiveInvalidated mod when I first played the mod. The first time when I played this mod (which was years ago), I had an issue where I could not see the custom armor that the Enclave soldiers wear. Then you have to wait for a month in-game time for it to start, as that month represents the time it takes for Vault 101 to reorganize themselves under Amata’s rule. However for this mod to work, you must had completed the quest: Trouble on the Homefront where Amata becomes the new overseer. So overall there are about 4 main quests for this mod with 3 unmarked side-quests (they are scavenger quests). Wait what? No no, no hallucinations! I had enough of that from vault 106 There are some quests and side-quests for you to do.
Vault 101 Revisited is a quest/adventure mod. I was looking for this mod because I was annoyed that you were forced to leave the only home you knew because of events that were out of your control and a delusional overseer. I was actually surprised to find a mod that allowed you to return to Vault 101. This is the very first Fallout 3 quest mod I did.